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LWOB-Operator Example
This operator reads in a Lightwave-object and converts it into
Wildfire's 3D-format. This makes it possible to combine
phong-shaded 3D-objects and images using the PowerPlugs!-concept -
mechanism.
Only 1-, 2-, 3-, and 4-point-polygons are supported, all polygons
with more points are ignored while reading.
To simplify the creation of object-catalogues the filename
can be plotted directly to the generated image and
whole drawers can be processed easily.
Parameters
Name Possible Values/Unit Description
Ouput STREAM, TEMP1, ..., TEMP8, output buffer
TEMP3D1, ..., TEMP3D4
Text toggle the kind of text to be plotted to the image,
OFF, no text will be generated,
SMALL, plot the filename without the path,
FULL plot the full filename with path
Select Font (gadget) select the font for the generated string
File string object-file or drawer to be scanned
Width pixels width of the image to be created
Height pixels height of the image to be created
TRed, 0...255 text color
TGreen, 0...255
TBlue 0...255
If the specified input-file cannot be found the path is scanned
as drawer to create an alphabetically sorted filelist.
Later the n-th item of this list is processed at frame n.
Because this operator supports the PowerPlugs! -concept further
settings can be adjusted from within the global Render-Settings -Window.
See the Tutorial for an example.